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My loading screen is stuck on 100%

Can you share any additional error info from the browser console?

I don't know how to do that

depends on your browser, but usually F12 or ctrl+shift+i will open it, and then you will be able to see any error logs under the "console" tab

Unrecognized feature: 'monetization'.

short-rest:13 Unrecognized feature: 'xr'.

short-rest:13 Allow attribute will take precedence over 'allowfullscreen'.

bundle.min.js?1698305208:1 Already declared, using existing: Lightbox

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bundle.min.js?1698305208:1 Already declared, using existing: ErrorLightbox

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bundle.min.js?1698305208:1 Already declared, using existing: SlideDown

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bundle.min.js?1698305208:1 Already declared, using existing: CSRF

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bundle.min.js?1698305208:1 Already declared, using existing: InputRow

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bundle.min.js?1698305208:1 Already declared, using existing: TextInputRow

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bundle.min.js?1698305208:1 Already declared, using existing: SimpleSelect

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bundle.min.js?1698305208:1 Already declared, using existing: Select

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bundle.min.js?1698305208:1 Already declared, using existing: RadioButtons

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bundle.min.js?1698305208:1 Already declared, using existing: FormErrors

window.R.window.R @ bundle.min.js?1698305208:1

bundle.min.js?1698305208:1 Already declared, using existing: RecaptchaInput

window.R.window.R @ bundle.min.js?1698305208:1

VM39:2 

    PixiJS 6.5.5 - ✰ WebGL 2 ✰      http://www.pixijs.com/    ♥♥♥ 

VM39:2 PixiJS Deprecation Warning: @pixi/loaders is being replaced with @pixi/assets in the next major release.Deprecated since v6.5.0

VM39:2 Canvas2D: Multiple readback operations using getImageData are faster with the willReadFrequently attribute set to true. See: https://html.spec.whatwg.org/multipage/canvas.html#concept-canvas-will-read-freq...

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19main.9a0857507708a39c807f.bundle.js?757c239d75eb3fefff88:1 Uncaught Error: No codec support for selected audio sources.

    at t.abort (<anonymous>:2:447198)

    at r.onloaderror (<anonymous>:2:34306)

    at s.<anonymous> (<anonymous>:2:54069)

it looks like the error here was that it's failing to load audio files due to missing codecs. for context, this game uses mp3 for all it's audio files, which is supported on every major browser. if you're using linux, this may be an issue on your device you can resolve by adding the proper codecs, but if not, unfortunately i'm not sure what would be causing the problem.

(+3)

BANGER MUSIC

Very neat game, would've been stuck on it for awhile since it wasn't clicking with me until I figured out  strategy of putting the priest out front to tank blows until I could swap the knight in, getting me a ways through each dungeon. Awesome game, wish there was a end image though

(+1)

I really like the art of the characters and animation

I hope you keep updating this game!

(1 edit)

Finally i beat this game, this game is interesting.


The only thing i don't like it's not saving nothing.

(+3)

one of my favorite games

(+1)

Ran into a bug: using Confuse on Gloopy Gus (the mushroom boss) shows “NaN” as the damage, shows Gus at 0 hearts, and makes Gus immortal.

I’m guessing that’s because Gus doesn’t have any normal attack, just the damage-all trigger.

Thanks for the bug report! Gus trying to deal zero damage to themselves was the problem; this should be fixed now.

(1 edit) (+3)

Played a whole bunch, rarely got thru level 2, only got thru level 3 to the final boss once (and failed). It's hard! Finally had to put it down when I experienced the high of beating the level 3 boss for only my second time, followed by the absolute low of the final reward chest being a game-ending mimic. Whew. (Feels like this shouldn't be possible!)

I eventually figured out that it was important to tune my deck by kindling something at every opportunity (like any deckbuilder). And for the first few runs, it was key to use Snooze cards to grind level 1 or 2 for a better deck before proceeding. Then more Snooze in level 3 until the RNG delivers a level configuration your party can pass.

I love the simplicity of the gameplay with the large number of possibilities for deck/hand/level combinations. The art really lines up with the AGBIC source art, too! Music's great, sound effects are varied and fitting, and there's good variety in the way the encounters play out. Great work!

(1 edit) (+2)

This was wonderful! I love the story and twists, as well as the adorable graphic design and the clever game design.

I did find it a challenge (though a fun one) to work out what the different party members did, and even more of a challenge to usefully use them. For instance, it rarely proved useful that the priest could kill undead in one hit, because the priest was rarely in the right position and the cards for arbitrary reorderings seem so rare. Likewise, I almost never got to use the Rogue to disarm a trap, except by random chance.

It might be interesting to have some kind of abilities (with associated costs) to foresee the next floor, and stack the party accordingly.

Managed to beat the "immortal" dragon, just barely, using Visions of Death, and then used the card that lowers everyone to the same HP as the lowest to lower the final boss to 1, then finished him off and used Blessing Rains to heal everyone back up for the finish.

I donated, and I'd love to see an expanded mobile-friendly version of this.


(+2)

Better run this time (and didn’t even use Visions of Death this time):

(+1)

Tried deliberately for speed this time. Didn’t get Visions of Death, but managed to use Life Link Locket on the dragon, and Death from the Shadows on the final boss.

(+1)

(+2)

wow, that's a new world record afaik!

(1 edit) (+2)

Managed to beat it; would have been faster but I didn’t draw a faster card to beat the final-final boss with.

(+2)

Found this thanks to Spudcats.

It's cool!

(+2)

Made a video

(+2)

Awesome! ❤️

(+3)

😊👍
(+1)

thanks for sharing!

i think i did a bug where i was able to trigger the same event twice since its a bit laggy for me

(+2)

i confused a bomb

(+1)

amazing

(+1)

This should be fixed now; thanks for the bug report!

(+3)

This game is really interesting. I haven't played similar deck building rouge like games before but I did hear of slay the spire from some of my friends. So this game was my first look into the genre ad I must say it is super interesting! I like how different characters have different advantages against enemies for example the cleric/priest deal an insane amount of damage to skeletons and it makes sense. The cards too had an element of chance where you can choose to replace them before starting the dungeon and it can affect the gameplay. Was super enjoyable and had a blast! Thank you for making an amazing first impression on this genre for me :D

(+3)

Took me a couple of plays to figure out a strong strategy. Also had some great luck. Keeping the ol' switcheroo for the final battle really paid off!

Run time: 1:18:35
Attempts: 5
Wins: 1

(+3)

Please, make a downloadable version for PC.

(+3)

If you want to play a downloadable version, I'd recommend using the itch app: it lets you easily download and run web games.

(+3)

I love this game! I haven't beaten it yet but I've gotten so close! I think I've run into a bug. Every time I use the "Death from the Shadows" card, the game stops working. As soon as I use it, I can't bring up any of my other cards.

(+1)

Thanks for the bug report! This issue should be fixed now.

Cool game! I like the art and it's super polished. It doesn't feel super strategic though- I didn't have much control over what cards I got, so whether I won or lost just depended on whether my health + attack cards happened to be greater or less than the enemies' health.

(+3)

A lot of the strategy lies in when to save/sacrifice your cards and how you arrange your party: If you're having trouble making it through, try mixing it up or using the mulligan to aim for a specific hand!