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Very cool in premise with a lot of nice design, but the proverbial rope was too tight and small for me to feel compelled to look around with so little given to me to stretch out my time. It does succeed in pressuring me to be careful, but with so much vast space to look around, I didn't feel compelled to continue when I was barely finding anything, and for what I did find, I unsure if I was even accomplishing something; were the metal structures important finds? The small glowing fish? No feedback gave me little incentive to look around for whatever I was looking for.

There is an art to giving the player little to go on, but you can do too much and make a player feel like they are wasting their time with hours going in each direction and feeling more and more frustrated with how tight their leash is.

Upgrades would help drastically, perhaps for pinging lights around the darkness, and also letting the player drop one single limited light sources (Per recharge) to act as a guidance beacon.

I honestly want to call this cool for a gamejam, but in honesty, even FOR a gamejam this is more frustrating then not.

I would love to see this developed more but with a more balanced challenge.

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Thanks for playing! Sonar will illuminate the path to upgrades and you can think of the objects you find as markers on that path